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 How to BlitzMax Script

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[UC]Wilson
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PostSubject: How to BlitzMax Script   Sat Oct 27, 2012 5:26 pm

Ok,BlitzMax scripting is pawn scripting.

First off,You want to make your own model through a .jpg file then do this.

#include <YourFileNameHere.jpg>

Then you want to include the following after the include

MakeNPCModel=YourFileNameHere.jpg;
}

{

}
PlayerNPCModelCount=(You put a number here to count how many copies of the .bx files you want to make);

Then your pretty much done with the model.
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Prophet
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PostSubject: Re: How to BlitzMax Script   Sat Oct 27, 2012 5:35 pm

dafuq is blitzmax ?

im interested in scripting as i know how to script a little,

please explain "blitzmax"

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PostSubject: Re: How to BlitzMax Script   Sat Oct 27, 2012 5:59 pm

If you don't know what BlitzMax is don't post here.

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PostSubject: Re: How to BlitzMax Script   Sat Oct 27, 2012 7:01 pm

Actually BlitzMax is not PAWN.
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PostSubject: Re: How to BlitzMax Script   Sat Oct 27, 2012 7:50 pm

But it uses proper pawno code.

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PostSubject: Re: How to BlitzMax Script   Sat Oct 27, 2012 8:17 pm

No, it doesn't. BlitzMax uses almost C like syntax like PAWN which doesn't mean that this scripting language uses proper PAWN code syntax.

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PostSubject: Re: How to BlitzMax Script   Sat Oct 27, 2012 8:30 pm

lolz wilson got pwned.
(no insult meanth)
im just a troll ;D


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PostSubject: Re: How to BlitzMax Script   Sun Oct 28, 2012 5:28 pm

LOL 3d's max
Now Blitz max
and In Future there might be another MAx

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